Modern Southeast Asian, vernacular teak wood but contemporary. Southeast Asian, resort-styled furniture has neat clean lines, traditional wicker and teak wood settings, a mix of Colonial and Asian influence that stands out. I have a few Balinese inspired pieces so the touch of home is almost palpable while making this.
The main bugbear of 3D modelling and UV mapping is the problem of even scaling. This is especially so for complex patterned pieces separated by seams. I think I have posted these on Facebook before. They include techniques gathered from other Blender 3D users with some inputs on my part.
Hacks & Tips for UV Mapping and More:
- In Object mode, Ctr+A, apply rotate & scale. Fixing the scale this way before UV unwrap will ensure the islands are proportionately scaled in relation to one another. This is important for all the parts with the same patterned material. You can check the evenness of the scaling with the UV grid texture. The squares should be evenly sized.
- Activate add-on UV Squares and use it to even out the layout of your islands. For patterned pieces with directional grain like wood, it makes for logical even alignment. To activate, in UV layout window, key ‘T’ to bring up the menu, the options are under ‘Misc’ tab.
- I use Ctr+E, edge split option to separate and disconnect ‘smooth’ shading in selected segment, from the rest of the model. It increases the vertices, doubling and duplicating these at the edge. Edge split selectively allows for more logical material visualisation that can be achieved with baking. Once the UV map has been baked, uploading to a gaming platform like Open Simulator, you may want to keep the model efficient. To do so you can select the entire model in Edit Mode, on the tool tab, choose ‘Remove Doubles’ to revert the model back to its original connected stage.
- Always set the origin to the centre of the mass (Shift+Ctrl+Alt+C). It improves the accuracy of rotation. Not directly relevant to UV mapping but if array modifier is applied, the spacing between units could be better controlled.
Low-poly, render in Blender 3D’s Cycles Engine, the Balinese Chair is the first of a series of similar themed pieces. Working on the dinning table with separate seating at the moment. Maybe I could have the entire set soon. Oh that would mean I have to build a house too. Expeditiously searching for those holiday photos from the last trip for inspiration. Until next time, thanks for the patience! 🙂